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-
- PREFACE
- *******
-
- First, authors of this shareware would like to thank you of having
- downloaded Alchimie Jr. Anyone you are and anywhere you live, you are
- wellcome in the world of Alchimie Junior. The authors hope that you
- will enjoy working with your new sequencer especially made for ATARI
- 1040 and Mega ST/STE. They hope so that you will appreciate 2 1/2
- years of development. (please understand the sometime poor
- translation, french is our mother tongue, but we shall do better next
- time if...)
-
- Note : for french people a complete french version is available. (la
- version française est disponible dans un conditionnement commercial
- classique que vous pouvez obtenir pour 100 US$ ou l'équivalent dans
- votre monnaie nationale).
-
- When sending us your support, you will get (among several documents)
- a complete information about Alchimie Senior, the cheaper and the
- most powerfull sequencer you will never see. (we know, it's just
- words but try the Junior, understand its logic and just imagine what
- could be the Senior version...)
-
- If you like to join us for questions, criticals or for anything else,
- you can write to : Prosoft informatique
- Dominique Canevesi
- Redoute 18
- CH-1260 NYON (SWITZERLAND)
-
- You can also join us in :
- COMPUSERVE ID 100016,156
- BIX ID DCANEVESI
- DELPHY ID DCANEVESI
- GENIE soon available
-
- You can also send a Fax : (01141) 825.34.05
-
- If and when you send your support, please do not forget :
-
- First name, name, your complete address and state, your payment or
- with a credit card : pay to the order of PROSOFT informatique, the
- kind of CC, CC number and date of issue. Thank you again.
-
- DISTRIBUTION LICENSING AGREEMENT
-
- Anyone wishing to charge people a fee for giving a copy of this
- shareware must have the writen authorization of the authors. Without
- which, the distributor is guilty of copyright violation. To receive
- such authorization, send this completed form to : PROSOFT
- informatique, D. Canevesi, Redoute 18, CH-1260 NYON (SWITZERLAND).
- Please include 5 US$ to cover the cost of processing and receive
- terms of distribution.
-
- Name of the Organisation :....................
- Your Name :...................................
- Your complete address :.......................
-
- Your signature :______________________________
-
-
- - 1 -
-
-
-
-
-
- 1 - INTRODUCTION TO ALCHIMIE Jr
-
- You have now in your hand one of the most powerfull musical sequencer
- of Atari's world. At the date of issue (1989), this was one of the
- first real-time, multi-windows and multi-task sequencer. (maybe the
- first one)
-
- 1.1 What you see
- ----------------
- When you run Alchimie Jr, you can see many differents objects
- displayed on the screen. They are three open windows (Songs, Patterns
- and Tracks), at the bottom right four icons, (Printer, Disk, Trash
- and Stack), at the bottom left a rectangular part (the control
- pannel) and on the top at the right position of the menu bar, a
- counter showing you the current time/position.
-
- The control pannel contains three parts, which are from the left to
- the right:
-
- Left part contains six buttons and a white bar. They are (from left
- to right and up to down) : RECORD, PLAY, STOP, BACKWARD, FORWARD and
- RESET. The white bar represents the MIDI INPUT BUFFER.
-
- Middle part contains four values indicating the START, STOP, PUNCH-IN
- and PUNCH-OUT times.
-
- Right part contains the tempo value, the time signature and various
- control buttons.
-
- On the bottom you can see an horizontal slider which allows you to
- modify times values or the tempo, modifications depends on which of
- them is selected.
-
- 1.2 Using mouse
- ---------------
- The mouse is used to :
-
- * Select : click brievly on the left button of the mouse.
-
- * Get Info : double click on the left button
-
- * Move : point and hold left button down, move to destination,
- release the mouse button.
-
- 1.3 Musical time notation
- -------------------------
- Alchimie Jr print the musical time in a three parts number as
- BBBB/TT/CCC where BBBB indicates the count of bars, TT the count of
- time in the bar and CCC the count of internal tops. For example
- 0008/01/048 means 8 beat time, 1 beat and 48 internal clocks. The
- internal clock counter is on the right top of the screen, on the menu
- bar.
-
- Note : they are 96 internal clock for a quarter note.
-
-
-
-
-
-
- - 2 -
-
-
-
-
-
- 2 - QUICK GUIDE
-
- In this section, we explain step by step "how to do that".
-
- 2.1 Play the demo song
- ----------------------
- - Run ALCHIMIE.PRG
- - Click on the "OK" button after you have read the Info Box.
- - Choose a song in the files selector
-
- At this step, you have load one song. It appears on the top of the
- song window.
-
- Drag the first line of the Song window to the PLAY button on the
- control panel.
-
- 2.2 Record a new pattern
- ------------------------
- Before recording a track, you must create a new song and a new
- pattern.
-
- - Create a new song by double clicking on an empty line in the song
- window and filling up the dialog box with correct values. Select it.
-
- - Create a new pattern by double clicking on the Pattern window and
- filling up the dialog box.
-
- - Drag the new pattern to the STOP button. This operation indicates
- to Alchimie Jr of using this pattern as the current one. Note that
- the START and STOP time on the control panel are adapted to follow
- the pattern duration.
-
- Now you can start recording :
-
- - Push on RECORD and then on PLAY
-
- - Wait 2 beats time of clicks and play what you want on your synth.
- When you are playing, first you can see the INPUT BUFFER turning to
- grey then appears a black rectangle which grows from left to right.
-
- - Click on the STOP button when you stop playing
-
- - Drag the input buffer to the desired position on the Track window.
- This operation actually records data on a track. You can obtain the
- same result by pressing the "/" key on the numeric pad. Note that the
- input buffer will not be erase until you click on the RESET button or
- you drag a song or a pattern to the PLAY or RECORD buttons. This,
- gives you the opportunity of doing records on many others tracks.
- (perhaps in others patterns).
-
- Now, you can hear Alchimie Jr playing what you have just recorded by
- clicking on RESET and then on PLAY.
-
- Press F6 to show on the GRID what you have just recorded.
-
- Note : to record an other track, you only need to repeat the three
- last steps.
-
-
-
- - 3 -
-
-
-
-
-
- 2.3 Some usefull operations
- ---------------------------
- Copy a track:
- - Drag a track to the destination track number and fill up the
- dialog.
-
- Erase a track:
- - Drag the track to the TRASH icon then confirm in the dialog
- box.
-
- Change the midi Channel of a track:
- - Click on the Ch column. Move the mouse up and down until you
- reach the correct value you are expecting for. Click on stop or
- double click on the track's name and fill up the dialog.
-
- Quantize a track:
- - Choose the correct track. In the menu FUNCTION choose QUANTIZE.
- Input the quantum value and confirm.
-
- Note : the same logic is applied to all of the others windows.
-
- Save a pattern or a song :
- -As you guess, drag the pattern to the DISK icon.
-
-
- 3 - STRUCTURES
-
- As you have remark, there is a great dependency between the various
- windows. For example when you select an other song, you can see the
- content of all others windows changing.
-
- At the top of the hierarchical structure, there is the SONG. At the
- same level, we have the MASTER, witch explains to the Alchimie's
- sequencer how to order the patterns when playing in song mode.
-
- At the next level are the PATTERNS. They are the basic material used
- to compose a song. Each of those is a set of 256 TRACKS witch
- contains the various MIDI informations such as Notes etc...
-
- Each part of this structure has its own window. Windows can be open
- by selecting the desired title in the menu VIEW or by pressing
- functions keys F1 to F6.
-
- They are two more windows (GRID and LIST), offering great flexibility
- on editing notes and Midi Events.
-
-
- 4 - THE CONTROL PANNEL
-
- 4.1 Sequencer control buttons
- -----------------------------
- RECORD : Toggle capture of midi messages.
-
- PLAY : Start/continue to play a song if in song mode else a pattern
-
- STOP : Stop the sequencer
-
- Back/forward: Control the current position of the sequencer
-
-
- - 4 -
-
-
-
-
-
-
- Reset : Cleanup the Input Buffer and set position to zero
-
- Beep : Enable, disable click on the loudspeaker of the monitor
-
- Countdown : When recording, countdown two beats time
-
- Cycle : Select cycle mode. In this mode, when the sequencer hit the
- stop time, it rewinds to the start time and continue to play. What
- you have made an entry on your keyboard during the loop, this last
- entry will be played in the next loop, as long as no midi datas are
- coming on. To make record effective, simply drag the input buffer to
- a track.
-
- Synchro : Enable/disable midi synchro
-
- Punch : Enable/disable punching. The P.IN/P.OUT times are used do
- define the punching part.
-
- Autorec : Enable autoRec. In this mode, the contents of the Input
- Buffer is recorded to the current track when the sequencer is
- stopped.
-
- Solo : If selected, plays only Tracks with flag in S column set.
-
- Auto << : If selected, rewinds as soon as stopped.
-
-
- 5 - MOUSE OPERATIONS
-
- 5.1 ...on Tracks
- ----------------
- Select : Choose the current track. The current track is used by
- default for all of the operations in the FUNCTION menu. If the THRU
- option is specified in the CONFIG/MIDI OUT box, the Ch column of the
- current track is used as current thru channel.
-
- Dclick : Show info on this track. You can change, in the dialog box,
- the values of all columns of the window.
-
- Drag : Drag to Trash to Erase/Delete, drag to another track to
- Move/Copy, drag to Stack to Cut.
-
- 5.2 ...on Patterns
- ------------------
- Select : Choose the current pattern. The current pattern is the
- default one for all operations in the FUNCTION menu. The contents of
- the Track, Grid and Events window is depending on this selection.
-
- Dclick : Get info about a pattern. In the dialog box, you may change
- its name, length and time signature.
-
- Drag to : an other pattern to Move/Copy, to TRASH icon to
- Erase/Delete, to STACK icon to Cut, to DISK icon to Save pattern.
- Drag to the PLAY button to set the "pattern mode" and start playing
- or to the STOP button to just set mode. Drag to master window to
- insert a pattern in the song.
-
-
-
- - 5 -
-
-
-
-
-
- 5.3 ...on Songs
- ---------------
- Select : Choose the current song. The contents of all windows depends
- on this selection.
-
- Dclick : Get song info. In the box you may change the name and the
- length of this song.
-
- Drag to : DISK icon to save, TRASH icon to erase, PLAY button to set
- song mode and play, STOP button to set mode.
-
- 5.4 ...on Events list
- ---------------------
- Click : Choose an event and shows the events menu.
- Dclick : Edit an event.
- Drag to : TRASH to delete, an other event to Move. If the SHIFT key
- on the keyboard is pressed while draging, the event will be copied.
-
- 5.5 ...on Grid
- --------------
- Click on a note : Shows note parameters
- Click elsewhere : Deselect zone if already defined
-
- Dclick on a note: Edit note parameters
-
- Drag a note : Drag to the grid to Move/Copy note, to TRASH icon to
- Erase a note.
-
- Drag a zone : Drag to the grid to Copy/Move all the notes in the
- zone, drag to the TRASH icon to Erase/Delete notes.
-
- Drag elsewhere : Start to define a zone.
-
- 5.6 ...on other parts
- ---------------------
- Dclick on : DISK icon to show disk free space, on STACK icon shows
- the stack contents, on PLAY button to see Sequencing mode, on Input
- Buffer to see infos on captured events...
-
- Drag : DISK to Song or Pattern window to load, STACK to Pattern or
- Track window to paste.
-
- Note : To customize your desk, you may move your icons and the
- control panel elsewhere on Alchimie's desk.
-
-
-
- 6. THE MENUS
-
- 6.1 View
- --------
- Song, Pattern, Tracks, Master, Grid and List :
- To open and show the corresponding window. A checkmark indicates the
- opened windows, visibles or not.
-
- Option : To change display mode.
- Quit : To leave Allchimie Jr.
-
-
-
- - 6 -
-
-
-
-
-
- 6.2 Function
- ------------
- Insert : To insert a blank space in a Track or in a Pattern
- Repeat : To repeat a part of Track or Pattern
- Strech : To ajust events positions
- Double : To play twice the part
- Reverse: To reverse order of events
- Rotate : To rotate order of events in a track or pattern part
-
- Import : To read midifile.
- Export : To write a midifile from a pattern
- Execute: To run a programm without leaving Alchimie Jr
-
- 6.3 Events
- ----------
- Channel : to change the midi channel of events on track or pattern
- Controler : to change controler number
- Position : to quantize/humanize note position
- Velocity : operations on note velocity
- Length : operations on note length
- Compress : data reduction
-
- 6.4 Config
- ----------
- MIDI IN : the Midi Input Filter
- MIDI OUT : various output options
- Filter : the data filter
- Save : save Windows and Icon positions for the next use
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- - 7 -
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